Illuminated crystal sculptures under bamboo arches along a night trail

Architect · Spatial designer · Unreal Engine

Brand spaces
that stop the crowd.

Stands, scenography and immersive experiences — from concept to construction drawings, with the space live in Unreal Engine so you approve it before it’s built.

Featured: Crystal Arches — installation

Scroll to explore

Work for

  • HITACHI
  • BRADESCO
  • FINI
  • McCAIN
  • BUMBLE
  • NETGLOBE
  • SCALA
  • REDE AMÉRICAS
  • CITROSUCO
  • MADUU
  • GS1

Case studies

Featured projects

Full portfolio on Behance ↗
Hitachi stand with circular header and bus module

01 · Trade-fair stand · Lat.Bus 2026

Hitachi Stand

A 16 × 10 m stand designed as creative architect at +SG — from layout to the detailing that went to the fabricator.

Deliverables

  • 160 m² concept and layout
  • Renders and construction-reveal film
  • Construction drawings: plan, elevations and details
View project
Riserva di Como sales pavilion

02 · Sales pavilion · Independent

Riserva di Como

A sales pavilion designed as a complete brand experience: café, wine bar, meeting room and interactive kiosks.

Deliverables

  • Full interiors and façade design
  • Interactive kiosk corridor
  • Three finish options for sign-off
View project
Fini festival stand with illuminated canopy

03 · Festival stand · Independent

Fini — Festival

A landmark visible from across the festival, built to become a meeting and photo spot.

Deliverables

  • Stand concept and scenography
  • Landmark tower with neon rings
  • Renders for sign-off and production
View project

Event or launch coming up?

Send me the brief — I’ll come back with a concept and scope proposal.

Send a brief

Explore by discipline

06 disciplines

Fini stand tower with neon rings

01

Stands & Activations

Soluna Beach Club DJ stage

02

Scenography & Stages

Riserva di Como exterior

03

Archviz & Pavilions

Holographic floor plan in a sales lounge

04

Real-time & Immersive

Night-running key visual

05

Art Direction

Glazed pavilion in the forest

06

Environmental Design

Who I work with

One partner, three ways to work together

01

Studios & recruiters

Architecture and Unreal Engine in one person. Remote, bilingual EN/PT, UTC−3 with solid overlap with the Americas and Europe.

Talk about a role

02

Agencies & fabricators

I plug into your workflow: concept, renders and film for client sign-off, plus drawings ready for production.

See stands

03

Brands & developers

Sales pavilions, activations and immersive experiences that turn visits into interest — and interest into leads.

See sales pavilions

Process

No surprises
on build day

You see, walk through and approve the space before the first cut — and the fabricator gets everything detailed.

  1. 01

    Brief

    I get the goal, audience, budget and timeline of your event or launch.

  2. 02

    3D concept

    Visual proposal and layout, with references and materials.

  3. 03

    Real-time sign-off

    You walk the space in Unreal Engine and adjust it before it’s built.

  4. 04

    Drawings for production

    Plans, elevations and details handed to the fabricator.

Portrait of Lucas Castro

About

Architect by training.
World-builder by trade.

I’m Lucas Castro, an architect from São Paulo. I bring together two ends that usually sit with different people: the drawings that go to the fabricator, and the real-time experience the client walks through before signing off.

Education
Architecture & Urbanism — Unesp
BSc (Hons) Architecture — University of East London
Experience
Independent since 2020
Previously with +SG, Propague, TV1 and Pixit
Working with me
English & Portuguese · Remote (UTC−3)
On-site in São Paulo
“[TESTIMONIAL — 2 sentences from a client or partner about the result of working with you.]”
[Name] · [Role], [Company]

Let’s build
your space for real.

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What do you need?

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